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Searched refs:base_triangle_vertex2 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2462 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData() local
2463 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData()
2467 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2) && in verifyResultData()
2509 << "[" << base_triangle_vertex2[0] << ", " << base_triangle_vertex2[1] << ", " in verifyResultData()
2510 << base_triangle_vertex2[2] << "]x" in verifyResultData()
2919 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData() local
2920 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData()
2924 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2); in verifyResultData()
2947 (is_base_triangle_vertex2_outer && base_triangle_vertex2[0] == 0.0f)) && in verifyResultData()
2956 (is_base_triangle_vertex2_outer && base_triangle_vertex2[1] == 0.0f)) && in verifyResultData()
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