Searched refs:base_triangle_vertex2 (Results 1 – 1 of 1) sorted by relevance
2462 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData() local2463 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData()2467 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2) && in verifyResultData()2509 << "[" << base_triangle_vertex2[0] << ", " << base_triangle_vertex2[1] << ", " in verifyResultData()2510 << base_triangle_vertex2[2] << "]x" in verifyResultData()2919 const float* base_triangle_vertex2 = base_triangle_vertex1 + 3; /* components */ in verifyResultData() local2920 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData()2924 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2); in verifyResultData()2947 (is_base_triangle_vertex2_outer && base_triangle_vertex2[0] == 0.0f)) && in verifyResultData()2956 (is_base_triangle_vertex2_outer && base_triangle_vertex2[1] == 0.0f)) && in verifyResultData()[all …]