Searched refs:base_triangle_vertex3 (Results 1 – 1 of 1) sorted by relevance
2463 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData() local2468 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3)) in verifyResultData()2511 << "[" << base_triangle_vertex3[0] << ", " << base_triangle_vertex3[1] << ", " in verifyResultData()2512 << base_triangle_vertex3[2] in verifyResultData()2920 const float* base_triangle_vertex3 = base_triangle_vertex2 + 3; /* components */ in verifyResultData() local2926 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3); in verifyResultData()2949 (is_base_triangle_vertex3_outer && base_triangle_vertex3[0] == 0.0f))) in verifyResultData()2958 (is_base_triangle_vertex3_outer && base_triangle_vertex3[1] == 0.0f))) in verifyResultData()2969 (is_base_triangle_vertex3_outer && base_triangle_vertex3[2] == 0.0f))); in verifyResultData()2993 outer_edge_vertices.push_back(base_triangle_vertex3); in verifyResultData()[all …]