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Searched refs:bit30 (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_stipple.c20 static const uint bit30 = 1u << 30; in stipple_quad() local
41 if ((stipple0 & (bit30 >> col0)) == 0) in stipple_quad()
47 if ((stipple1 & (bit30 >> col0)) == 0) in stipple_quad()
/external/catch2/projects/SelfTest/UsageTests/
DTricky.tests.cpp176 bit30 = 0x40000000, enumerator
178 bit30and31 = bit30 | bit31
/external/igt-gpu-tools/tools/
Dintel_reg_decode.c183 const char *bit30; in DEBUGSTRING() local
188 bit30 = val & PIPEACONF_DOUBLE_WIDE ? in DEBUGSTRING()
191 bit30 = val & I965_PIPECONF_ACTIVE ? "active" : "inactive"; in DEBUGSTRING()
193 buf_len = z_snprintf(buf, sizeof(buf), "%s, %s", enabled, bit30); in DEBUGSTRING()