Searched refs:captureCompressedTextureData (Results 1 – 2 of 2) sorted by relevance
466 void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
4011 void FrameCaptureShared::captureCompressedTextureData(const gl::Context *context, in captureCompressedTextureData() function in angle::FrameCaptureShared4616 captureCompressedTextureData(context, call); in maybeCapturePreCallUpdates()