Searched refs:coefG (Results 1 – 1 of 1) sorted by relevance
870 float coefG = 0.0f; in fillWithComponentGradients2D() local875 coefG = (x < xedge) ? s * 0.4f : (1 - s) * 0.6f; in fillWithComponentGradients2D()880 coefG += (y < yedge) ? (1.0f - t) * 0.4f : t * 0.6f - 0.2f; in fillWithComponentGradients2D()885 float g = linearInterpolate(coefG, minVal.y(), maxVal.y()); in fillWithComponentGradients2D()