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Searched refs:depthStencilBufferInternalFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp507 GLenum depthStencilBufferInternalFormat = in generateConfigs() local
510 rendererTextureCaps.get(depthStencilBufferInternalFormat); in generateConfigs()
512 depthStencilBufferInternalFormat == GL_NONE) in generateConfigs()
515 depthStencilBufferInternalFormat == GL_NONE); in generateConfigs()
519 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs()
525 config.depthStencilFormat = depthStencilBufferInternalFormat; in generateConfigs()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1179 for (GLenum depthStencilBufferInternalFormat : depthStencilBufferFormats) in generateConfigs() local
1182 rendererTextureCaps.get(depthStencilBufferInternalFormat); in generateConfigs()
1184 depthStencilBufferInternalFormat != GL_NONE) in generateConfigs()
1193 gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat); in generateConfigs()
1203 config.depthStencilFormat = depthStencilBufferInternalFormat; in generateConfigs()