Searched refs:draw_call_n_vertices (Results 1 – 3 of 3) sorted by relevance
5125 int draw_call_n_vertices[2] = { 0 }; in execute() local5243 draw_call_n_vertices[0] = m_n_vertices_per_instance; in execute()5262 draw_call_n_vertices[0] = m_n_vertices_per_instance; in execute()5283 draw_call_n_vertices[0] = m_multidrawcall_count[1]; in execute()5284 n_result_bytes_per_instance[0] = n_result_bytes_per_vertex * draw_call_n_vertices[0]; in execute()5311 draw_call_n_vertices[0] = m_multidrawcall_count[0]; in execute()5312 draw_call_n_vertices[1] = m_multidrawcall_count[1]; in execute()5313 n_result_bytes_per_instance[0] = n_result_bytes_per_vertex * draw_call_n_vertices[0]; in execute()5314 n_result_bytes_per_instance[1] = n_result_bytes_per_vertex * draw_call_n_vertices[1]; in execute()5339 draw_call_n_vertices[0] = m_multidrawcall_count[0]; in execute()[all …]
153 glw::GLint draw_call_n_vertices; member180 void initCase(Case& info, glw::GLenum draw_call_mode, glw::GLint draw_call_n_vertices,
684 test->draw_call_n_vertices); in iterate()802 glw::GLint draw_call_n_vertices, glw::GLint expected_array_length, in initCase() argument811 info.draw_call_n_vertices = draw_call_n_vertices; in initCase()