/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 192 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = te… in evalTextureCube() function 602 …, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), in init() 618 …01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCubeMipmap, evalTextureCube), in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 297 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = te… in evalTextureCube() function 1492 ….0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX), in init() 1493 ….01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCube, FRAGMENT), in init() 1494 ….0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX), in init() 1495 ….01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCube, FRAGMENT), in init() 1496 …1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX), in init() 1497 … 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCube, FRAGMENT), in init() 1498 …1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeUint, evalTextureCube, VERTEX), in init() 1499 …1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCube, FRAGMENT), in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 438 static void evalTextureCube (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textu… in evalTextureCube() function 3554 ….0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX), in init() 3555 ….01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCube, FRAGMENT), in init() 3556 ….0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX), in init() 3557 ….01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCube, FRAGMENT), in init() 3558 …1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX), in init() 3559 … 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCube, FRAGMENT), in init() 3560 …1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeUint, evalTextureCube, VERTEX), in init() 3561 …1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCube, FRAGMENT), in init()
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