Searched refs:fBUniform (Results 1 – 1 of 1) sorted by relevance
60 fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, in emitCode()72 pdman.set2f(fBUniform, fp.fB.x(), fp.fB.y()); in onSetData()75 GrGLSLUniformHandler::UniformHandle fBUniform; member in __anone07694820111::VisualizeCrossProductSignFP::Impl