Searched refs:fRuntimeShaderModule (Results 1 – 2 of 2) sorted by relevance
289 if (!fRuntimeShaderModule.fSymbols) { in loadRuntimeShaderModule()290 fRuntimeShaderModule = this->parseModule( in loadRuntimeShaderModule()292 add_glsl_type_aliases(fRuntimeShaderModule.fSymbols.get(), fContext->fTypes); in loadRuntimeShaderModule()294 return fRuntimeShaderModule; in loadRuntimeShaderModule()
229 ParsedModule fRuntimeShaderModule; // [Public] + Runtime color filter decls variable