Searched refs:faulty_pc (Results 1 – 1 of 1) sorted by relevance
791 radv_get_faulty_shader(struct radv_device *device, uint64_t faulty_pc) in radv_get_faulty_shader() argument801 if (faulty_pc >= va + s->bo_offset && faulty_pc < va + offset) { in radv_get_faulty_shader()813 radv_dump_faulty_shader(struct radv_device *device, uint64_t faulty_pc) in radv_dump_faulty_shader() argument819 shader = radv_get_faulty_shader(device, faulty_pc); in radv_dump_faulty_shader()825 instr_offset = faulty_pc - start_addr; in radv_dump_faulty_shader()845 if (start_addr + inst->offset == faulty_pc) { in radv_dump_faulty_shader()