Searched refs:fencesPacked (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gles_ext_autogen.h | 230 void deleteFencesNV(GLsizei n, const FenceNVID *fencesPacked); \ 232 void genFencesNV(GLsizei n, FenceNVID *fencesPacked); \
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D | validationESEXT_autogen.h | 1491 bool ValidateDeleteFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); 1493 bool ValidateGenFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked);
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_ext_autogen.h | 1810 const FenceNVID *fencesPacked); 1817 FenceNVID *fencesPacked); 4355 const FenceNVID *fencesPacked, 4360 FenceNVID *fencesPacked,
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D | capture_gles_ext_autogen.cpp | 8412 const FenceNVID *fencesPacked) in CaptureDeleteFencesNV() argument 8421 InitParamValue(ParamType::TFenceNVIDConstPointer, fencesPacked, &fencesPackedParam.value); in CaptureDeleteFencesNV() 8422 CaptureDeleteFencesNV_fencesPacked(glState, isCallValid, n, fencesPacked, in CaptureDeleteFencesNV() 8449 FenceNVID *fencesPacked) in CaptureGenFencesNV() argument 8458 InitParamValue(ParamType::TFenceNVIDPointer, fencesPacked, &fencesPackedParam.value); in CaptureGenFencesNV() 8459 CaptureGenFencesNV_fencesPacked(glState, isCallValid, n, fencesPacked, &fencesPackedParam); in CaptureGenFencesNV()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_ext_autogen.cpp | 7990 const FenceNVID *fencesPacked = PackParam<const FenceNVID *>(fences); in GL_DeleteFencesNV() local 7993 (context->skipValidation() || ValidateDeleteFencesNV(context, n, fencesPacked)); in GL_DeleteFencesNV() 7996 context->deleteFencesNV(n, fencesPacked); in GL_DeleteFencesNV() 7998 ANGLE_CAPTURE(DeleteFencesNV, isCallValid, context, n, fencesPacked); in GL_DeleteFencesNV() 8037 FenceNVID *fencesPacked = PackParam<FenceNVID *>(fences); in GL_GenFencesNV() local 8040 (context->skipValidation() || ValidateGenFencesNV(context, n, fencesPacked)); in GL_GenFencesNV() 8043 context->genFencesNV(n, fencesPacked); in GL_GenFencesNV() 8045 ANGLE_CAPTURE(GenFencesNV, isCallValid, context, n, fencesPacked); in GL_GenFencesNV()
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