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Searched refs:findOrCreateCompatiblePipelineState (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkResourceProvider.h139 GrVkPipelineState* findOrCreateCompatiblePipelineState(
145 GrVkPipelineState* findOrCreateCompatiblePipelineState(
DGrVkResourceProvider.cpp254 GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrVkResourceProvider
264 GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrVkResourceProvider
DGrVkOpsRenderPass.cpp636 fCurrentPipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState( in onBindPipeline()
DGrVkGpu.cpp1906 auto pipelineState = this->resourceProvider().findOrCreateCompatiblePipelineState( in compile()
/external/skia/src/gpu/mtl/
DGrMtlResourceProvider.h29 GrMtlPipelineState* findOrCreateCompatiblePipelineState(
DGrMtlResourceProvider.mm32 GrMtlPipelineState* GrMtlResourceProvider::findOrCreateCompatiblePipelineState( function
DGrMtlOpsRenderPass.mm81 fActivePipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState(
DGrMtlGpu.mm1132 auto pipelineState = this->resourceProvider().findOrCreateCompatiblePipelineState(
/external/skia/src/gpu/d3d/
DGrD3DResourceProvider.h75 GrD3DPipelineState* findOrCreateCompatiblePipelineState(GrD3DRenderTarget*,
DGrD3DResourceProvider.cpp197 GrD3DPipelineState* GrD3DResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrD3DResourceProvider
DGrD3DOpsRenderPass.cpp180 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(d3dRT, info); in onBindPipeline()
/external/skqp/src/gpu/vk/
DGrVkResourceProvider.h113 GrVkPipelineState* findOrCreateCompatiblePipelineState(
DGrVkResourceProvider.cpp257 GrVkPipelineState* GrVkResourceProvider::findOrCreateCompatiblePipelineState( in findOrCreateCompatiblePipelineState() function in GrVkResourceProvider
DGrVkGpuCommandBuffer.cpp656 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(fRenderTarget, fOrigin, in prepareDrawState()