Searched refs:getFullScreenQuad_vert (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_internal_shaders_autogen.h | 219 angle::Result getFullScreenQuad_vert(Context *context,
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D | vk_internal_shaders_autogen.cpp | 499 angle::Result ShaderLibrary::getFullScreenQuad_vert(Context *context, in getFullScreenQuad_vert() function in rx::vk::ShaderLibrary
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D | UtilsVk.cpp | 2091 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in clearFramebuffer() 2394 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in blitResolveImpl() 2780 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in copyImage() 3259 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in unresolve()
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