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Searched refs:getPixelShader (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DShaderExecutable9.h25 IDirect3DPixelShader9 *getPixelShader() const;
DShaderExecutable9.cpp46 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const in getPixelShader() function in rx::ShaderExecutable9
DRenderer9.cpp1767 (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr); in applyShaders()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h39 const d3d11::PixelShader &getPixelShader() const;
DShaderExecutable11.cpp71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader() function in rx::ShaderExecutable11
DStateManager11.cpp2931 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram()
DRenderer11.cpp1713 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h127 virtual sw::PixelShader *getPixelShader() const;
DShader.cpp465 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in es2::FragmentShader
DProgram.h132 sw::PixelShader *getPixelShader();
DProgram.cpp231 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in es2::Program
1547 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
DContext.cpp3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3241 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h188 virtual sw::PixelShader *getPixelShader() const;
DOutputASM.cpp412 sw::PixelShader *Shader::getPixelShader() const in getPixelShader() function in glsl::Shader
511 pixelShader = shaderObject->getPixelShader(); in OutputASM()