Searched refs:getPixelShader (Results 1 – 14 of 14) sorted by relevance
25 IDirect3DPixelShader9 *getPixelShader() const;
46 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const in getPixelShader() function in rx::ShaderExecutable9
1767 (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr); in applyShaders()
39 const d3d11::PixelShader &getPixelShader() const;
71 const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const in getPixelShader() function in rx::ShaderExecutable11
2931 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram()
1713 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()
127 virtual sw::PixelShader *getPixelShader() const;
465 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in es2::FragmentShader
132 sw::PixelShader *getPixelShader();
231 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in es2::Program1547 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()3241 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
188 virtual sw::PixelShader *getPixelShader() const;
412 sw::PixelShader *Shader::getPixelShader() const in getPixelShader() function in glsl::Shader511 pixelShader = shaderObject->getPixelShader(); in OutputASM()