Home
last modified time | relevance | path

Searched refs:getShaderGroupBaseAlignment (Results 1 – 25 of 27) sorted by relevance

12

/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBuildIndirectTests.cpp88 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
95 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer()
504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingNullASTests.cpp84 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
90 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingTraceRaysTests.cpp82 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
88 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingBuildLargeTests.cpp81 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
88 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingTraversalControlTests.cpp135 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
141 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
625 …ata, *pipeline, getShaderGroupHandleSize(vki, physicalDevice), getShaderGroupBaseAlignment(vki, ph… in runTest()
DvktRayTracingMemGuaranteeTests.cpp93 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
99 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable()
DvktRayTracingBuildTests.cpp85 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
91 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
385 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingCallableShadersTests.cpp127 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
133 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
703 …ata, *pipeline, getShaderGroupHandleSize(vki, physicalDevice), getShaderGroupBaseAlignment(vki, ph… in runTest()
DvktRayTracingShaderBindingTableTests.cpp149 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
155 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
888 …ata, *pipeline, getShaderGroupHandleSize(vki, physicalDevice), getShaderGroupBaseAlignment(vki, ph… in runTest()
DvktRayTracingComplexControlFlowTests.cpp122 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
128 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
384 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable()
DvktRayTracingBarycentricCoordinatesTests.cpp358 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
DvktRayTracingDirectionTests.cpp481 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
DvktRayTracingAccelerationStructuresTests.cpp188 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
194 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1476 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
2175 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in iterate()
DvktRayTracingCaptureReplayTests.cpp181 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
187 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1059 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest()
DvktRayTracingBuiltinTests.cpp150 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
156 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1596 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable()
DvktRayTracingDataSpillTests.cpp1658 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2460 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
DvktRayTracingMiscTests.cpp8172 m_rayTracingPropsPtr->getShaderGroupBaseAlignment (), in runTest()
8188 m_rayTracingPropsPtr->getShaderGroupBaseAlignment (), in runTest()
8206 m_rayTracingPropsPtr->getShaderGroupBaseAlignment (), in runTest()
8227 m_rayTracingPropsPtr->getShaderGroupBaseAlignment (), in runTest()
DvktRayTracingBarrierTests.cpp1234 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp146 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
152 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration()
DvktRayQueryCullRayFlagsTests.cpp186 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
192 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration()
DvktRayQueryWatertightnessTests.cpp157 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
164 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1377 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable()
DvktRayQueryAccelerationStructuresTests.cpp210 deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
216 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1007 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration()
DvktRayQueryBuiltinTests.cpp247 deUint32 getShaderGroupBaseAlignment(const InstanceInterface& vki, in getShaderGroupBaseAlignment() function
254 return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in getShaderGroupBaseAlignment()
1457 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable()
/external/deqp/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.hpp774 virtual deUint32 getShaderGroupBaseAlignment (void) = DE_NULL;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp567 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate()

12