Searched refs:glLayer (Results 1 – 2 of 2) sorted by relevance
462 if (builtins.glLayer.enabled) in generateVaryingLinkHLSL()464 hlslStream << " nointerpolation uint gl_Layer : " << builtins.glLayer.str() << ";\n"; in generateVaryingLinkHLSL()533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()932 builtinsD3D[gl::ShaderType::Geometry].glLayer.enabled); in generateGeometryShaderPreamble()967 builtinsD3D[gl::ShaderType::Geometry].glLayer.enabled); in generateGeometryShaderPreamble()1448 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()1457 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()
111 BuiltinVarying glLayer; member