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Searched refs:inBoundsSource (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp463 gl::Rectangle inBoundsSource; in blitColorBufferWithShader() local
467 if (!gl::ClipRectangle(sourceArea, sourceBounds, &inBoundsSource)) in blitColorBufferWithShader()
494 inBoundsSource.x, inBoundsSource.y, in blitColorBufferWithShader()
495 inBoundsSource.width, inBoundsSource.height, 0)); in blitColorBufferWithShader()
498 sourceArea.x -= inBoundsSource.x; in blitColorBufferWithShader()
499 sourceArea.y -= inBoundsSource.y; in blitColorBufferWithShader()
510 static_cast<float>(sourceArea.x) / static_cast<float>(inBoundsSource.width), in blitColorBufferWithShader()
511 static_cast<float>(sourceArea.y) / static_cast<float>(inBoundsSource.height)); in blitColorBufferWithShader()
514 static_cast<float>(sourceArea.width) / static_cast<float>(inBoundsSource.width), in blitColorBufferWithShader()
515 static_cast<float>(sourceArea.height) / static_cast<float>(inBoundsSource.height)); in blitColorBufferWithShader()