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Searched refs:inLayer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DPassthrough2DArray11.hlsl13 float4 PS_PassthroughRGBA2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
15 return TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgba;
18 uint4 PS_PassthroughRGBA2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTA…
23 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0);
28 int4 PS_PassthroughRGBA2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
33 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0);
38 float4 PS_PassthroughRGB2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
40 return float4(TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgb, 1.0f);
43 uint4 PS_PassthroughRGB2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
48 int4 location = int4(size.xy * inTexCoord.xy, inLayer, 0);
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DMultiplyAlpha.hlsl202 float4 PS_FtoF_PM_LUMA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
210 float4 PS_FtoF_UM_LUMA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
222 float4 PS_FtoF_PM_LUMAALPHA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
229 float4 PS_FtoF_UM_LUMAALPHA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
240 float4 PS_FtoF_PM_RGBA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
247 float4 PS_FtoF_UM_RGBA_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
258 float4 PS_FtoF_PM_RGB_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAY…
266 float4 PS_FtoF_UM_RGB_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAY…
277 float4 PS_FtoF_PM_RGBA_4444_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
285 float4 PS_FtoF_UM_RGBA_4444_3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
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DSwizzle11.hlsl59 float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
64 int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX,…
72 uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
80 float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
82 return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer)));
85 int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYI…
90 return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
93 uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
98 return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
/external/skia/gm/
Dtypeface.cpp160 bool inLayer; member
228 if (alias.inLayer) {
291 if (alias.inLayer) {
343 if (alias.inLayer) {
/external/skqp/gm/
Dtypeface.cpp154 bool inLayer; member
234 if (alias.inLayer) {
297 if (alias.inLayer) {
348 if (alias.inLayer) {
/external/ImageMagick/coders/
Dxcf.c825 XCFLayerInfo *inLayer, ExceptionInfo *exception) in load_hierarchy() argument
864 if (load_level (image, inDocInfo, inLayer, exception) == 0) in load_hierarchy()