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Searched refs:inputComponentCount (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h13 size_t inputComponentCount,
18 const size_t attribSize = sizeof(T) * inputComponentCount; in CopyNativeVertexData()
20 if (attribSize == stride && inputComponentCount == outputComponentCount) in CopyNativeVertexData()
26 if (inputComponentCount == outputComponentCount) in CopyNativeVertexData()
48 if (inputComponentCount < lastNonAlphaOutputComponent) in CopyNativeVertexData()
51 size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount); in CopyNativeVertexData()
52 memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T)); in CopyNativeVertexData()
55 if (inputComponentCount < outputComponentCount && outputComponentCount == 4) in CopyNativeVertexData()
63 template <size_t inputComponentCount, size_t outputComponentCount>
76 for (size_t j = 0; j < inputComponentCount; j++) in Copy8SintTo16SintVertexData()
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Dcopyvertex.h24 size_t inputComponentCount,
29 template <size_t inputComponentCount, size_t outputComponentCount>
41 template <size_t inputComponentCount, size_t outputComponentCount>
45 size_t inputComponentCount,
51 template <size_t inputComponentCount, size_t outputComponentCount>
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp4074 size_t inputComponentCount = 0; in createTestShaders() local
4086 inputComponentCount += 1; in createTestShaders()
4088 inputComponentCount += 1; in createTestShaders()
4090 inputComponentCount += componentCount; in createTestShaders()
4112 const size_t inputsPerOutput = inputComponentCount >= outputComponentCount in createTestShaders()
4113 ? ((inputComponentCount / outputComponentCount) in createTestShaders()
4114 + ((inputComponentCount % outputComponentCount) != 0 ? 1 : 0)) in createTestShaders()
4117 fragmentShader << "\tbool inputs[" << inputComponentCount << "];\n"; in createTestShaders()
4186 …= inputs[" << ((outputValueNdx + compNdx) * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()
4222 …eNdx << "] == inputs[" << (outputValueNdx * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()