Searched refs:inputComponentCount (Results 1 – 3 of 3) sorted by relevance
13 size_t inputComponentCount,18 const size_t attribSize = sizeof(T) * inputComponentCount; in CopyNativeVertexData()20 if (attribSize == stride && inputComponentCount == outputComponentCount) in CopyNativeVertexData()26 if (inputComponentCount == outputComponentCount) in CopyNativeVertexData()48 if (inputComponentCount < lastNonAlphaOutputComponent) in CopyNativeVertexData()51 size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount); in CopyNativeVertexData()52 memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T)); in CopyNativeVertexData()55 if (inputComponentCount < outputComponentCount && outputComponentCount == 4) in CopyNativeVertexData()63 template <size_t inputComponentCount, size_t outputComponentCount>76 for (size_t j = 0; j < inputComponentCount; j++) in Copy8SintTo16SintVertexData()[all …]
24 size_t inputComponentCount,29 template <size_t inputComponentCount, size_t outputComponentCount>41 template <size_t inputComponentCount, size_t outputComponentCount>45 size_t inputComponentCount,51 template <size_t inputComponentCount, size_t outputComponentCount>
4074 size_t inputComponentCount = 0; in createTestShaders() local4086 inputComponentCount += 1; in createTestShaders()4088 inputComponentCount += 1; in createTestShaders()4090 inputComponentCount += componentCount; in createTestShaders()4112 const size_t inputsPerOutput = inputComponentCount >= outputComponentCount in createTestShaders()4113 ? ((inputComponentCount / outputComponentCount) in createTestShaders()4114 + ((inputComponentCount % outputComponentCount) != 0 ? 1 : 0)) in createTestShaders()4117 fragmentShader << "\tbool inputs[" << inputComponentCount << "];\n"; in createTestShaders()4186 …= inputs[" << ((outputValueNdx + compNdx) * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()4222 …eNdx << "] == inputs[" << (outputValueNdx * inputsPerOutput + i) % inputComponentCount << "];\n"; in createTestShaders()