Searched refs:intersectOverUnion (Results 1 – 1 of 1) sorted by relevance
338 final float intersectOverUnion = intersectArea / totalArea; in handleDetection() local343 if (intersects && intersectOverUnion > MAX_OVERLAP) { in handleDetection()355 if (intersectOverUnion > maxIntersect) { in handleDetection()356 maxIntersect = intersectOverUnion; in handleDetection()