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Searched refs:invFog (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.cpp1192 UShort4 invFog = UShort4(0xFFFFu) - fog; in fogBlend() local
1194 …current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[0])))… in fogBlend()
1195 …current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[1])))… in fogBlend()
1196 …current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[2])))… in fogBlend()