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Searched refs:isBoundToFramebuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h553 bool isBoundToFramebuffer(rx::Serial framebufferSerial) const in isBoundToFramebuffer() function
DFramebuffer.cpp2137 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()
DTexture.cpp2030 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp6116 return texture->isBoundToFramebuffer(mDrawFramebuffer->getState().getFramebufferSerial()) && in shouldSwitchToReadOnlyDepthFeedbackLoopMode()