Searched refs:isBoundToFramebuffer (Results 1 – 4 of 4) sorted by relevance
553 bool isBoundToFramebuffer(rx::Serial framebufferSerial) const in isBoundToFramebuffer() function
2137 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()
2030 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
6116 return texture->isBoundToFramebuffer(mDrawFramebuffer->getState().getFramebufferSerial()) && in shouldSwitchToReadOnlyDepthFeedbackLoopMode()