/external/deqp/data/gles3/shaders/ |
D | swizzle_math_operations.test | 924 output ivec3 out0 = [ ivec3(0, 0, 2) | ivec3(3, 3, 4) | ivec3(-3, -3, -4) ]; 994 input ivec3 in0 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 995 input ivec3 in1 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1018 input ivec3 in0 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1019 input ivec3 in1 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1042 input ivec3 in0 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1043 input ivec3 in1 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1066 input ivec3 in0 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1067 input ivec3 in1 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; 1090 input ivec3 in0 = [ ivec3(-1, 1, -1) | ivec3(1, 2, 3) | ivec3(-1, -2, -4) ]; [all …]
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D | swizzles.test | 2587 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2748 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2909 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2977 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3000 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3023 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3046 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3069 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3070 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | i… 3092 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… [all …]
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D | arrays.test | 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 87 out0 = ivec3(x[0], x[1], x[2]); 273 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 274 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 287 ivec3[3] x; 288 x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) , 289 ivec3(-in0.y, -in0.z, -in0.x), 290 ivec3(in0.z, in0.x, in0.y) ); 291 out0 = ivec3(x[0].x, x[1].y, x[2].z); [all …]
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D | invalid_texture_functions.test | 303 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 322 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 341 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 379 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0))); 398 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0))); 417 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec3(0), float(0))); 455 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec3(0))); 512 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0))); 531 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0))); 550 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0))); [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.int32.frag.out | 170 185: TypePointer Function 184(ivec3) 176 332: 184(ivec3) ConstantComposite 175 175 175 190 …(Block): TypeStruct 18(int) 52(ivec2) 188(ivec3) 483(ivec4) 14(int) 49(ivec2) 184(ivec… 364 187: 184(ivec3) Load 186(u32v) 365 189: 188(ivec3) CompositeConstruct 170 170 170 366 190: 184(ivec3) IAdd 187 189 374 196: 184(ivec3) Load 186(u32v) 375 197: 188(ivec3) CompositeConstruct 170 170 170 376 198: 184(ivec3) ISub 196 197 378 199: 184(ivec3) Load 186(u32v) [all …]
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D | spv.shiftOps.frag.out | 33 8: TypePointer Output 7(ivec3) 35 10: TypePointer Input 7(ivec3) 42 24: TypePointer Output 17(ivec3) 44 26: TypePointer Input 17(ivec3) 51 12: 7(ivec3) Load 11(i3) 53 18: 17(ivec3) CompositeConstruct 16 16 16 54 19: 7(ivec3) ShiftLeftLogical 12 18 56 21: 7(ivec3) Load 9(icolor) 57 22: 17(ivec3) CompositeConstruct 20 20 20 58 23: 7(ivec3) ShiftLeftLogical 21 22 [all …]
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D | spv.image.load-formatted.frag.out | 78 8: TypePointer Function 7(ivec3) 80 11: 7(ivec3) ConstantComposite 10 10 10 127 151: TypePointer Input 7(ivec3) 155 31: 7(ivec3) Load 9(iv) 158 34: 7(ivec3) Load 9(iv) 159 35: 7(ivec3) VectorShuffle 34 33 3 4 2 162 40: 7(ivec3) ImageQuerySize 39 163 41: 7(ivec3) Load 9(iv) 164 42: 7(ivec3) IAdd 41 40 168 48: 7(ivec3) Load 9(iv) [all …]
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D | spv.image.frag.out | 96 8: TypePointer Function 7(ivec3) 98 11: 7(ivec3) ConstantComposite 10 10 10 145 151: TypePointer Input 7(ivec3) 204 31: 7(ivec3) Load 9(iv) 207 34: 7(ivec3) Load 9(iv) 208 35: 7(ivec3) VectorShuffle 34 33 3 4 2 211 40: 7(ivec3) ImageQuerySize 39 212 41: 7(ivec3) Load 9(iv) 213 42: 7(ivec3) IAdd 41 40 217 48: 7(ivec3) Load 9(iv) [all …]
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D | spv.shaderImageFootprint.frag.out | 148 377(result3D): TypeStruct 6(int) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 158 390(gl_TextureFootprint3DNV): TypeStruct 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 160 393(ResType): TypeStruct 26(bool) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 161 396: TypePointer Function 376(ivec3) 162 411: TypePointer Uniform 376(ivec3) 163 429(ResType): TypeStruct 26(bool) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 164 478(ResType): TypeStruct 26(bool) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 165 528(ResType): TypeStruct 26(bool) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 166 577(ResType): TypeStruct 26(bool) 376(ivec3) 376(ivec3) 7(ivec2) 6(int) 6(int) 576 395: 376(ivec3) CompositeExtract 394 1 [all …]
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D | spv.intOps.vert.out | 98 103: TypePointer Function 102(ivec3) 99 105(ResType): TypeStruct 98(fvec3) 102(ivec3) 117 172: TypePointer Input 171(ivec3) 119 181: TypePointer Input 102(ivec3) 200 107: 102(ivec3) CompositeExtract 106 1 209 114: 102(ivec3) Load 104(i3out) 211 116: 102(ivec3) VectorShuffle 115 115 0 1 2 212 117: 102(ivec3) IAdd 116 114 256 174: 171(ivec3) Load 173(u3) 257 175: 171(ivec3) BitFieldUExtract 174 164 165 [all …]
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D | spv.subgroupArithmetic.comp.out | 88 543: 81(ivec3) ConstantComposite 29 29 29 90 547: 81(ivec3) ConstantComposite 38 38 38 96 2084: 111(ivec3) ConstantComposite 2082 2083 2083 153 84: 81(ivec3) VectorShuffle 83 83 0 1 2 154 85: 81(ivec3) GroupNonUniformIAdd 34 Reduce 84 183 114: 111(ivec3) VectorShuffle 113 113 0 1 2 184 115: 111(ivec3) GroupNonUniformIAdd 34 Reduce 114 273 196: 81(ivec3) VectorShuffle 195 195 0 1 2 274 197: 81(ivec3) GroupNonUniformIMul 34 Reduce 196 303 222: 111(ivec3) VectorShuffle 221 221 0 1 2 [all …]
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D | spv.imageAtomic64.frag.out | 161 40: 36(ivec3) VectorShuffle 39 39 0 1 2 178 61: 36(ivec3) VectorShuffle 60 60 0 1 2 196 84: 36(ivec3) VectorShuffle 83 83 0 1 2 215 102: 36(ivec3) VectorShuffle 101 101 0 1 2 235 124: 36(ivec3) VectorShuffle 123 123 0 1 2 252 139: 36(ivec3) VectorShuffle 138 138 0 1 2 270 155: 36(ivec3) VectorShuffle 154 154 0 1 2 289 172: 36(ivec3) VectorShuffle 171 171 0 1 2 307 188: 36(ivec3) VectorShuffle 187 187 0 1 2 323 210: 36(ivec3) VectorShuffle 209 209 0 1 2 [all …]
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D | spv.subgroupClustered.comp.out | 89 544: 82(ivec3) ConstantComposite 29 29 29 91 548: 82(ivec3) ConstantComposite 39 39 39 96 736: 112(ivec3) ConstantComposite 735 34 34 153 85: 82(ivec3) VectorShuffle 84 84 0 1 2 154 86: 82(ivec3) GroupNonUniformIAdd 35 ClusteredReduce 85 34 183 115: 112(ivec3) VectorShuffle 114 114 0 1 2 184 116: 112(ivec3) GroupNonUniformIAdd 35 ClusteredReduce 115 34 273 197: 82(ivec3) VectorShuffle 196 196 0 1 2 274 198: 82(ivec3) GroupNonUniformIMul 35 ClusteredReduce 197 34 303 223: 112(ivec3) VectorShuffle 222 222 0 1 2 [all …]
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D | spv.subgroupPartitioned.comp.out | 90 162: 103(ivec3) ConstantComposite 35 35 35 96 740: 78(ivec3) ConstantComposite 34 34 34 97 744: 78(ivec3) ConstantComposite 63 63 63 102 2505: 103(ivec3) ConstantComposite 2503 2504 2504 157 81: 78(ivec3) VectorShuffle 80 80 0 1 2 183 106: 103(ivec3) VectorShuffle 105 105 0 1 2 237 160: 78(ivec3) VectorShuffle 159 159 0 1 2 303 223: 78(ivec3) VectorShuffle 222 222 0 1 2 305 225: 78(ivec3) GroupNonUniformIAdd 178 PartitionedReduceNV 223 224 337 253: 103(ivec3) VectorShuffle 252 252 0 1 2 [all …]
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D | spv.subgroupQuad.comp.out | 89 180: 82(ivec3) ConstantComposite 29 29 29 91 184: 82(ivec3) ConstantComposite 39 39 39 97 615: 112(ivec3) ConstantComposite 614 34 34 154 85: 82(ivec3) VectorShuffle 84 84 0 1 2 155 86: 82(ivec3) GroupNonUniformQuadBroadcast 35 85 34 184 115: 112(ivec3) VectorShuffle 114 114 0 1 2 185 116: 112(ivec3) GroupNonUniformQuadBroadcast 35 115 34 248 179: 82(ivec3) VectorShuffle 178 178 0 1 2 251 185: 82(ivec3) Select 183 184 180 312 241: 82(ivec3) VectorShuffle 240 240 0 1 2 [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | arrays.test | 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 87 out0 = ivec3(x[0], x[1], x[2]); 275 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 276 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 289 ivec3[3] x; 290 x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) , 291 ivec3(-in0.y, -in0.z, -in0.x), 292 ivec3(in0.z, in0.x, in0.y) ); 293 out0 = ivec3(x[0].x, x[1].y, x[2].z); [all …]
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D | swizzles.test | 2699 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2867 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 3035 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 3106 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3130 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3154 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3178 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3202 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 3203 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | i… 3226 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… [all …]
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/external/deqp/data/gles2/shaders/ |
D | swizzles.test | 2362 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2509 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2656 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | iv… 2718 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 2739 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 2760 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 2781 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 2802 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 2803 …output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | i… 2823 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… [all …]
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D | conversions.test | 300 …t ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(3, 3, 3) | ivec3(0, 0, 0… 312 out0 = ivec3(in0); 498 …ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(5, 5, 5) | ivec3(8, 8, 8) … 510 out0 = ivec3(in0); 696 output ivec3 out0 = [ ivec3(1, 1, 1) | ivec3(0, 0, 0) ]; 708 out0 = ivec3(in0); 1073 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 1095 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 1117 …input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ive… 1438 ivec3 out0 = ivec3(in0); [all …]
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D | invalid_implicit_conversions.test | 91 ivec3 b; 107 ivec3 c; 109 ivec3 b; 110 ivec3 c = a + b; 235 ivec3 b; 251 ivec3 c; 253 ivec3 b; 254 ivec3 c = a + b; 379 ivec3 b; 395 ivec3 c; [all …]
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/external/deqp/external/openglcts/data/gl33/ |
D | arrays.test | 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 87 out0 = ivec3(x[0], x[1], x[2]); 273 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 274 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 287 ivec3[3] x; 288 x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) , 289 ivec3(-in0.y, -in0.z, -in0.x), 290 ivec3(in0.z, in0.x, in0.y) ); 291 out0 = ivec3(x[0].x, x[1].y, x[2].z); [all …]
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/external/deqp/external/openglcts/data/gles3/ |
D | arrays.test | 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 87 out0 = ivec3(x[0], x[1], x[2]); 273 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 274 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 287 ivec3[3] x; 288 x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) , 289 ivec3(-in0.y, -in0.z, -in0.x), 290 ivec3(in0.z, in0.x, in0.y) ); 291 out0 = ivec3(x[0].x, x[1].y, x[2].z); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | arrays_of_arrays.test | 71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 72 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 88 out0 = ivec3(x[0][0], x[1][0], x[2][0]); 322 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 323 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 336 ivec3 x[3][2][1]; 337 x = ivec3[3][2][1] (ivec3[2][1] ( ivec3[1] (ivec3(in0.x, in0.y, in0.z)), 338 ivec3[1] (ivec3(-in0.y, -in0.z, -in0.x))), 339 ivec3[2][1] ( ivec3[1] (ivec3(in0.z, in0.x, in0.y)), 340 ivec3[1] (ivec3(in0.x, in0.y, in0.z))), [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | arrays_of_arrays.test | 90 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 91 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 107 out0 = ivec3(x[0][0], x[1][0], x[2][0]); 341 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 342 output ivec3 out0 = [ ivec3(5, -2, 1) | ivec3(7, -2, -1) | ivec3(3, 2, 1) ]; 355 ivec3 x[3][2][1]; 356 x = ivec3[3][2][1] (ivec3[2][1] ( ivec3[1] (ivec3(in0.x, in0.y, in0.z)), 357 ivec3[1] (ivec3(-in0.y, -in0.z, -in0.x))), 358 ivec3[2][1] ( ivec3[1] (ivec3(in0.z, in0.x, in0.y)), 359 ivec3[1] (ivec3(in0.x, in0.y, in0.z))), [all …]
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/external/deqp-deps/glslang/Test/ |
D | spv.atomicFloat.comp | 139 atomf = imageAtomicAdd(fimage2DArray, ivec3(0,0,0), 2.0); 141 …atomf = imageAtomicAdd(fimage2DArray, ivec3(1,1,0), 3.0, gl_ScopeDevice, gl_StorageSemanticsImage … 144 …atomf = imageAtomicExchange(fimage2DArray, ivec3(1,0,1), 4.0, gl_ScopeDevice, gl_StorageSemanticsI… 147 …atomf = imageAtomicLoad(fimage2DArray, ivec3(1,1,1), gl_ScopeDevice, gl_StorageSemanticsImage, gl_… 150 …imageAtomicStore(fimage2DArray, ivec3(2,2,0), atomf, gl_ScopeDevice, gl_StorageSemanticsImage, gl_… 154 atomf = imageAtomicAdd(fimageCube, ivec3(0,0,0), 2.0); 156 …atomf = imageAtomicAdd(fimageCube, ivec3(1,1,0), 3.0, gl_ScopeDevice, gl_StorageSemanticsImage , g… 159 …atomf = imageAtomicExchange(fimageCube, ivec3(1,0,0), 4.0, gl_ScopeDevice, gl_StorageSemanticsImag… 162 …atomf = imageAtomicLoad(fimageCube, ivec3(1,1,1), gl_ScopeDevice, gl_StorageSemanticsImage, gl_Sem… 165 …imageAtomicStore(fimageCube, ivec3(2,2,1), atomf, gl_ScopeDevice, gl_StorageSemanticsImage, gl_Sem… [all …]
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