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Searched refs:lodOrBias (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp108 …SIMD::Float lodOrBias; // Explicit level-of-detail, or bias added to the implicit level-of-detail… in emitSamplerRoutine() local
129 lodOrBias = in[i]; in emitSamplerRoutine()
161 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine()
187 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
DSpirvShaderImage.cpp172 bool lodOrBias = false; in EmitImageSampleUnconditional() local
190 lodOrBias = true; in EmitImageSampleUnconditional()
201 lodOrBias = true; in EmitImageSampleUnconditional()
209 …ASSERT(!lodOrBias); // SPIR-V 1.3: "It is invalid to set both the Lod and Grad bits." Bias is for… in EmitImageSampleUnconditional()
275 if(lodOrBias) in EmitImageSampleUnconditional()
DSamplerCore.hpp61 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float…
DSamplerCore.cpp29 …leTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Fl… in sampleTexture() argument
81 bias = Min(Max(bias + lodOrBias, -vk::MAX_SAMPLER_LOD_BIAS), vk::MAX_SAMPLER_LOD_BIAS); in sampleTexture()
90 lod = lodOrBias + state.mipLodBias; in sampleTexture()
95 lod = Float(As<Int>(lodOrBias)); in sampleTexture()