Searched refs:lp_rast_state (Results 1 – 8 of 8) sorted by relevance
35 struct lp_rast_state { struct66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state); in llvmpipe_create_rasterizer_state()105 const struct lp_rast_state *state = in llvmpipe_bind_rasterizer_state()106 (const struct lp_rast_state *) handle; in llvmpipe_bind_rasterizer_state()
82 struct lp_rast_state { struct180 const struct lp_rast_state *set_state;186 const struct lp_rast_state *state;229 lp_rast_arg_state( const struct lp_rast_state *state ) in lp_rast_arg_state()
43 struct lp_rast_state;97 const struct lp_rast_state *last_state; /* most recent state set in bin */350 const struct lp_rast_state *state, in lp_scene_bin_cmd_with_state()
134 const struct lp_rast_state *stored; /**< what's in the scene */135 struct lp_rast_state current; /**< currently set state */
9 const struct lp_rast_state *state;66 get_variant( const struct lp_rast_state *state, in get_variant()89 is_blend( const struct lp_rast_state *state, in is_blend()106 const struct lp_rast_state *state = NULL; in debug_bin()
52 extern const struct lp_rast_state *jit_state;85 const struct lp_rast_state *state;233 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_all()
55 const struct lp_rast_state *jit_state = NULL;311 const struct lp_rast_state *state; in lp_rast_shade_tile()425 const struct lp_rast_state *state = task->state; in lp_rast_shade_quads_mask_sample()
1271 struct lp_rast_state *stored; in try_update_scene_state()1277 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()