Searched refs:mDepthPS (Results 1 – 2 of 2) sorted by relevance
277 d3d11::LazyShader<ID3D11PixelShader> mDepthPS; variable
548 mDepthPS(g_PS_PassthroughDepth2D, in Blit11()1118 ANGLE_TRY(mDepthPS.resolve(context11, mRenderer)); in copyDepth()1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth()