Home
last modified time | relevance | path

Searched refs:mDepthPS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h277 d3d11::LazyShader<ID3D11PixelShader> mDepthPS; variable
DBlit11.cpp548 mDepthPS(g_PS_PassthroughDepth2D, in Blit11()
1118 ANGLE_TRY(mDepthPS.resolve(context11, mRenderer)); in copyDepth()
1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth()