Searched refs:mPresentPathFastEnabled (Results 1 – 3 of 3) sorted by relevance
38 mPresentPathFastEnabled(false), in RendererD3D()
393 bool presentPathFastEnabled() const { return mPresentPathFastEnabled; } in presentPathFastEnabled()432 bool mPresentPathFastEnabled; variable
532 mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in Renderer11()1147 if (!mPresentPathFastEnabled) in generateConfigs()1166 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()1222 if (!mPresentPathFastEnabled) in generateConfigs()1296 outExtensions->surfaceOrientation = !mPresentPathFastEnabled; in generateDisplayExtensions()