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Searched refs:mUiEvents (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp79 mUiEvents.push(result); in tap()
89 if (mUiEvents.pop(r)) { in tick()
DGame.h73 LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents; variable