Searched refs:m_lookupSpec (Results 1 – 4 of 4) sorted by relevance
323 TextureLookupSpec m_lookupSpec; member in deqp::Functional::TextureShadowLodTestCase340 , m_lookupSpec(lookup) in TextureShadowLodTestCase()424 Vec4 s = m_lookupSpec.maxCoord - m_lookupSpec.minCoord; in init()425 Vec4 b = m_lookupSpec.minCoord; in init()436 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()438 if (hasLodBias || m_lookupSpec.useSepRef) in init()447 s = m_lookupSpec.maxLodBias - m_lookupSpec.minLodBias; in init()448 b = m_lookupSpec.minLodBias; in init()451 if (m_lookupSpec.useSepRef) in init()453 sepRefS = m_lookupSpec.maxSepRef - m_lookupSpec.minSepRef; in init()[all …]
236 TextureLookupSpec m_lookupSpec; member in deqp::gles2::Functional::ShaderTextureFunctionCase248 , m_lookupSpec (lookup) in ShaderTextureFunctionCase()275 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in init()276 Vec4 b = m_lookupSpec.minCoord; in init()289 if (functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias) in init()291 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; in init()292 float b = m_lookupSpec.minLodBias; in init()326 bool isProj = functionHasProj(m_lookupSpec.function); in initTexture()327 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture()352 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width /… in initTexture()[all …]
457 TextureLookupSpec m_lookupSpec; member in deqp::gles3::Functional::ShaderTextureFunctionCase471 , m_lookupSpec (lookup) in ShaderTextureFunctionCase()493 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in init()494 Vec4 b = m_lookupSpec.minCoord; in init()507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()508 bool isGrad = functionHasGrad(m_lookupSpec.function); in init()513 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; in init()514 float b = m_lookupSpec.minLodBias; in init()527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init()528 Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY; in init()[all …]
735 const TextureLookupSpec& m_lookupSpec; member in vkt::sr::__anona427751b0111::ShaderTextureFunctionInstance750 , m_lookupSpec (lookupSpec) in ShaderTextureFunctionInstance()766 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in ShaderTextureFunctionInstance()767 Vec4 b = m_lookupSpec.minCoord; in ShaderTextureFunctionInstance()782 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance()783 bool isGrad = functionHasGrad(m_lookupSpec.function); in ShaderTextureFunctionInstance()788 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; in ShaderTextureFunctionInstance()789 float b = m_lookupSpec.minLodBias; in ShaderTextureFunctionInstance()804 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance()805 Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY; in ShaderTextureFunctionInstance()[all …]