Searched refs:m_max_array_texture_layers (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5029 , m_max_array_texture_layers(2048) /* OpenGL 4.5 Core Profile default values (Table 23.53). */ in TextureAttachmentErrorsTest() 5144 m_max_array_texture_layers); in iterate() 5286 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &m_max_array_texture_layers); in PrepareObjects() 5404 m_max_array_texture_layers = 2048; in Clean()
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D | gl4cDirectStateAccessTests.hpp | 3169 glw::GLint m_max_array_texture_layers; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest 6221 glw::GLint m_max_array_texture_layers; member in gl4cts::DirectStateAccess::Textures::StorageErrorsTest
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D | gl4cDirectStateAccessTexturesTests.cpp | 8913 , m_max_array_texture_layers(1) in StorageErrorsTest() 9165 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &m_max_array_texture_layers); in Prepare() 9519 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 8, 8, m_max_array_texture_layers * 2, false); in Test3DMultisample() 9619 m_max_array_texture_layers = 1; in Clean()
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