Searched refs:m_ssbo_bo_id (Results 1 – 2 of 2) sorted by relevance
58 , m_ssbo_bo_id(0) in TextureBufferOperations()145 gl.genBuffers(1, &m_ssbo_bo_id); in initFirstPhase()147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in initFirstPhase()386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in iterateFirstPhase()389 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_bo_id); in iterateFirstPhase()676 if (0 != m_ssbo_bo_id) in deinitFirstPhase()678 gl.deleteBuffers(1, &m_ssbo_bo_id); in deinitFirstPhase()679 m_ssbo_bo_id = 0; in deinitFirstPhase()
298 glw::GLuint m_ssbo_bo_id; member in glcts::TextureBufferOperations