Home
last modified time | relevance | path

Searched refs:m_to_rectangle_compressed (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp9642 , m_to_rectangle_compressed(0) in SubImageErrorsTest()
9893 gl.createTextures(GL_TEXTURE_RECTANGLE, 1, &m_to_rectangle_compressed); in Prepare()
9896 gl.bindTexture(GL_TEXTURE_RECTANGLE, m_to_rectangle_compressed); in Prepare()
11064 …gl.compressedTextureSubImage2D(m_to_rectangle_compressed, 0, 0, 0, s_reference_width, s_reference_… in Test2DCompressed()
11267 if (m_to_rectangle_compressed) in Clean()
11269 gl.deleteTextures(1, &m_to_rectangle_compressed); in Clean()
11271 m_to_rectangle_compressed = 0; in Clean()
Dgl4cDirectStateAccessTests.hpp6487 glw::GLuint m_to_rectangle_compressed; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest