Searched refs:m_to_rectangle_compressed (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 9642 , m_to_rectangle_compressed(0) in SubImageErrorsTest() 9893 gl.createTextures(GL_TEXTURE_RECTANGLE, 1, &m_to_rectangle_compressed); in Prepare() 9896 gl.bindTexture(GL_TEXTURE_RECTANGLE, m_to_rectangle_compressed); in Prepare() 11064 …gl.compressedTextureSubImage2D(m_to_rectangle_compressed, 0, 0, 0, s_reference_width, s_reference_… in Test2DCompressed() 11267 if (m_to_rectangle_compressed) in Clean() 11269 gl.deleteTextures(1, &m_to_rectangle_compressed); in Clean() 11271 m_to_rectangle_compressed = 0; in Clean()
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D | gl4cDirectStateAccessTests.hpp | 6487 glw::GLuint m_to_rectangle_compressed; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest
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