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Searched refs:mapDataTypeToGenericVecType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function
81 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()
156 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()
280 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
427 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()
565 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()
673 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()
781 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function
123 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
270 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()