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Searched refs:maskX3X (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp216 maskX3X[i][0] = maskX3X[i][1] = maskX3X[i][2] = maskX3X[i][3] = -(i >> 3 & 1); in Constants()
221 invMaskX3X[i][0] = invMaskX3X[i][1] = invMaskX3X[i][2] = invMaskX3X[i][3] = ~maskX3X[i][0]; in Constants()
DConstants.hpp53 dword4 maskX3X[16]; member
/external/swiftshader/src/Pipeline/
DConstants.cpp218 maskX3X[i][0] = maskX3X[i][1] = maskX3X[i][2] = maskX3X[i][3] = -(i >> 3 & 1); in Constants()
223 invMaskX3X[i][0] = invMaskX3X[i][1] = invMaskX3X[i][2] = invMaskX3X[i][3] = ~maskX3X[i][0]; in Constants()
DConstants.hpp55 dword4 maskX3X[16]; member
DPixelRoutine.cpp2572 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskX3X) + xMask *… in writeColor()