Searched refs:maxRecursionDepth (Results 1 – 16 of 16) sorted by relevance
63 …int maxRecursionDepth = Environment.ProcessorCount * 2; // make sure we have more pending blockin… in BlockingCallInServerHandlerDoesNotDeadlock()64 …eEqual("SUCCESS", Calls.BlockingUnaryCall(helper.CreateUnaryCall(), maxRecursionDepth.ToString())); in BlockingCallInServerHandlerDoesNotDeadlock()
160 uint32_t maxRecursionDepth; member269 uint32_t maxRecursionDepth; member
9374 uint32_t maxRecursionDepth; member9467 uint32_t maxRecursionDepth; member
9381 uint32_t maxRecursionDepth; member9474 uint32_t maxRecursionDepth; member
734 void setMaxRecursionDepth (const deUint32& maxRecursionDepth);
2497 void RayTracingPipeline::setMaxRecursionDepth (const deUint32& maxRecursionDepth) in setMaxRecursionDepth() argument2499 m_maxRecursionDepth = maxRecursionDepth; in setMaxRecursionDepth()
3917 deUint32 maxRecursionDepth; member4016 deUint32 maxRecursionDepth; member
10926 deUint32 maxRecursionDepth; member11015 deUint32 maxRecursionDepth; member
9486 s << "\tmaxRecursionDepth = " << value.maxRecursionDepth << '\n';9615 s << "\tmaxRecursionDepth = " << value.maxRecursionDepth << '\n';
5233 uint32_t maxRecursionDepth; member5398 uint32_t maxRecursionDepth; member
10022 uint32_t maxRecursionDepth; member10111 uint32_t maxRecursionDepth; member
1432 { PN(checkAlways), PN(rayTracingPropertiesNV.maxRecursionDepth), LIM_MIN_UINT32(31) }, in validateLimitsNvRayTracing()
1287 pipeline_ci.maxRecursionDepth = 2; in TEST_F()