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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp1538 for (unsigned int n_find_vertex = 0; n_find_vertex < test_iteration.n_vertices; ++n_find_vertex) in verifyResultDataForIteration() local
1540 const glw::GLfloat* current_vertex_data = data_float + 3 /* components */ * n_find_vertex; in verifyResultDataForIteration()