Searched refs:need_indirect_descriptor_sets (Results 1 – 8 of 8) sorted by relevance
261 bool need_indirect_descriptor_sets; member
383 args->shader_info->need_indirect_descriptor_sets = true; in set_global_input_locs()
5152 …pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_set… in radv_pipeline_init_shader_stages_state()5486 …pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indir… in radv_compute_pipeline_create()
1724 bool need_indirect_descriptor_sets; member
2636 state->pipeline && state->pipeline->need_indirect_descriptor_sets) || in radv_flush_descriptors()2638 state->compute_pipeline && state->compute_pipeline->need_indirect_descriptor_sets); in radv_flush_descriptors()
261 if (ctx->args->shader_info->need_indirect_descriptor_sets) { in load_descriptor_sets()
1075 bool need_indirect_descriptor_sets; member
5066 if (ctx->program->info->need_indirect_descriptor_sets) { in load_desc_ptr()