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Searched refs:normalArraySize (Results 1 – 1 of 1) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c93 GLint normalArraySize; member
160 result->normalArraySize = vertices * 3 * sizeof(GLfloat); in newGLObject()
161 result->normalArray = malloc(result->normalArraySize); in newGLObject()
165 result->normalArraySize = 0; in newGLObject()
192 object->normalArraySize; in appendObjectVBO()
201 object->normalArraySize, object->normalArray); in appendObjectVBO()
223 superShapes[a]->normalArraySize; in createVBO()
227 groundPlane->normalArraySize; in createVBO()
230 fadeQuad->normalArraySize; in createVBO()
277 if (object->normalArraySize > 0) in drawGLObject()
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