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/external/swiftshader/src/Pipeline/
DSpirvShaderArithmetic.cpp88 auto numAdds = getType(getObject(insn.word(3))).definition.word(3); in EmitMatrixTimesMatrix() local
95 for(auto i = 0u; i < numAdds; i++) in EmitMatrixTimesMatrix()
97 v += lhs.Float(i * numRows + row) * rhs.Float(col * numAdds + i); in EmitMatrixTimesMatrix()