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Searched refs:outUAV (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h129 const d3d11::SharedUAV **outUAV);
196 d3d11::SharedUAV *outUAV) = 0;
270 const d3d11::SharedUAV **outUAV);
352 d3d11::SharedUAV *outUAV) override;
436 d3d11::SharedUAV *outUAV) override;
472 d3d11::SharedUAV *outUAV) override;
611 d3d11::SharedUAV *outUAV) override;
691 d3d11::SharedUAV *outUAV) override;
786 d3d11::SharedUAV *outUAV) override;
DTextureStorage11.cpp430 const d3d11::SharedUAV **outUAV) in getUAVForImage() argument
436 ANGLE_TRY(getCachedOrCreateUAVForImage(context, key, outUAV)); in getUAVForImage()
442 const d3d11::SharedUAV **outUAV) in getCachedOrCreateUAVForImage() argument
447 *outUAV = &iter->second; in getCachedOrCreateUAVForImage()
457 *outUAV = &insertIt.first->second; in getCachedOrCreateUAVForImage()
1501 d3d11::SharedUAV *outUAV) in createUAVForImage() argument
1503 ASSERT(outUAV); in createUAVForImage()
1509 mRenderer->allocateResource(GetImplAs<Context11>(context), uavDesc, texture.get(), outUAV)); in createUAVForImage()
1510 outUAV->setDebugName("TexStorage2D.UAVForImage"); in createUAVForImage()
1771 d3d11::SharedUAV *outUAV) in createUAVForImage() argument
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