Searched refs:outputComponentCount (Results 1 – 3 of 3) sorted by relevance
14 size_t outputComponentCount,20 if (attribSize == stride && inputComponentCount == outputComponentCount) in CopyNativeVertexData()26 if (inputComponentCount == outputComponentCount) in CopyNativeVertexData()31 T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount; in CopyNativeVertexData()39 const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3); in CopyNativeVertexData()44 T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount; in CopyNativeVertexData()55 if (inputComponentCount < outputComponentCount && outputComponentCount == 4) in CopyNativeVertexData()63 template <size_t inputComponentCount, size_t outputComponentCount>69 const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3); in Copy8SintTo16SintVertexData()74 GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount; in Copy8SintTo16SintVertexData()[all …]
25 size_t outputComponentCount,29 template <size_t inputComponentCount, size_t outputComponentCount>41 template <size_t inputComponentCount, size_t outputComponentCount>46 size_t outputComponentCount,51 template <size_t inputComponentCount, size_t outputComponentCount>
3287 size_t outputComponentCount = 0; in renderReferenceValues() local3300 outputComponentCount += (size_t)componentCount; in renderReferenceValues()3311 outputComponentCount++; in renderReferenceValues()3314 if (outputComponentCount > 0) in renderReferenceValues()3337 const size_t inputsPerOutput = inputs.size() >= outputComponentCount in renderReferenceValues()3338 ? ((inputs.size() / outputComponentCount) in renderReferenceValues()3339 + ((inputs.size() % outputComponentCount) != 0 ? 1 : 0)) in renderReferenceValues()4075 size_t outputComponentCount = 0; in createTestShaders() local4100 outputComponentCount += componentCount; in createTestShaders()4107 outputComponentCount++; in createTestShaders()[all …]