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Searched refs:outputComponentCount (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h14 size_t outputComponentCount,
20 if (attribSize == stride && inputComponentCount == outputComponentCount) in CopyNativeVertexData()
26 if (inputComponentCount == outputComponentCount) in CopyNativeVertexData()
31 T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount; in CopyNativeVertexData()
39 const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3); in CopyNativeVertexData()
44 T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount; in CopyNativeVertexData()
55 if (inputComponentCount < outputComponentCount && outputComponentCount == 4) in CopyNativeVertexData()
63 template <size_t inputComponentCount, size_t outputComponentCount>
69 const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3); in Copy8SintTo16SintVertexData()
74 GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount; in Copy8SintTo16SintVertexData()
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Dcopyvertex.h25 size_t outputComponentCount,
29 template <size_t inputComponentCount, size_t outputComponentCount>
41 template <size_t inputComponentCount, size_t outputComponentCount>
46 size_t outputComponentCount,
51 template <size_t inputComponentCount, size_t outputComponentCount>
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp3287 size_t outputComponentCount = 0; in renderReferenceValues() local
3300 outputComponentCount += (size_t)componentCount; in renderReferenceValues()
3311 outputComponentCount++; in renderReferenceValues()
3314 if (outputComponentCount > 0) in renderReferenceValues()
3337 const size_t inputsPerOutput = inputs.size() >= outputComponentCount in renderReferenceValues()
3338 ? ((inputs.size() / outputComponentCount) in renderReferenceValues()
3339 + ((inputs.size() % outputComponentCount) != 0 ? 1 : 0)) in renderReferenceValues()
4075 size_t outputComponentCount = 0; in createTestShaders() local
4100 outputComponentCount += componentCount; in createTestShaders()
4107 outputComponentCount++; in createTestShaders()
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