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Searched refs:planeEquation (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Shader/
DSetupRoutine.cpp485 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument
548 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient()
549 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient()
550 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient()
557 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient()
558 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient()
559 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
DSetupRoutine.hpp36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
DPixelRoutine.hpp69 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp524 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument
549 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient()
550 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient()
551 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient()
558 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient()
559 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient()
560 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
DSetupRoutine.hpp36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
DSpirvShaderGLSLstd450.cpp1077 Pointer<Byte> planeEquation = interpolationData.primitive + OFFSET(Primitive, V[interpolant]); in Interpolate() local
1083 planeEquation += (offset * sizeof(PlaneEquation)); in Interpolate()
1094 planeEquation += offset * sizeof(PlaneEquation); in Interpolate()
1097 return SpirvRoutine::interpolateAtXY(x, y, rhw, planeEquation, false, true); in Interpolate()
1100 …Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bo… in interpolateAtXY() argument
1104 SIMD::Float C = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, C), 16); in interpolateAtXY()
1108 A = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolateAtXY()
1109 B = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, B), 16); in interpolateAtXY()
DSpirvShader.hpp1440 …Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bo…
/external/swiftshader/src/Device/
DQuadRasterizer.hpp49 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
DQuadRasterizer.cpp234 Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, … in interpolate() argument
240 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
/external/swiftshader/src/Renderer/
DQuadRasterizer.hpp55 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
DQuadRasterizer.cpp319 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument
325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()