Searched refs:primitiveNumber (Results 1 – 3 of 3) sorted by relevance
67 …void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &index…
49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate() local79 transformFeedback(vertex, primitiveNumber, indexInPrimitive); in generate()84 primitiveNumber++; in generate()755 …void VertexRoutine::transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, co… in transformFeedback() argument759 UInt tOffset = primitiveNumber * state.verticesPerPrimitive + indexInPrimitive; in transformFeedback()
2678 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in draw() local2679 const deUint32 firstVertex = primitiveNumber * m_verticesPerPrimitive; in draw()2692 m_occlusionExpectedValues.push_back(m_occlusionObjectPixelsCount[primitiveNumber]); in draw()2864 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in drawClears() local2866 clear(*m_cmdBuffer, m_quarters[primitiveNumber], m_colorTable[4 + primitiveNumber]); in drawClears()