Searched refs:psx_state (Results 1 – 1 of 1) sorted by relevance
4444 uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length); in iris_store_fs_state() local4481 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { in iris_store_fs_state()5859 uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0}; in iris_upload_dirty_render_state() local5860 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { in iris_upload_dirty_render_state()5881 iris_emit_merge(batch, shader_psx, psx_state, in iris_upload_dirty_render_state()