Searched refs:rcTransformed (Results 1 – 1 of 1) sorted by relevance
236 CFX_FloatRect rcTransformed = matrix.TransformRect(rcStream); in GetMatrix() local237 rcTransformed.Normalize(); in GetMatrix()239 float a = rcAnnot.Width() / rcTransformed.Width(); in GetMatrix()240 float d = rcAnnot.Height() / rcTransformed.Height(); in GetMatrix()242 float e = rcAnnot.left - rcTransformed.left * a; in GetMatrix()243 float f = rcAnnot.bottom - rcTransformed.bottom * d; in GetMatrix()