Searched refs:recursively_initialise (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.hpp | 709 …std::string recursively_initialise(std::string var_type, size_t dimension_index, std::string init_… 958 …std::string recursively_initialise(std::string var_type, size_t dimension_index, std::string init_… 1077 …std::string recursively_initialise(std::string var_type, size_t dimension_index, std::string init_… 1316 …std::string recursively_initialise(std::string var_type, size_t dimension_index, std::string init_…
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D | es31cArrayOfArraysTests.cpp | 1924 std::string ConstructorsAndUnsizedDeclConstructors1<API>::recursively_initialise(std::string var_ty… in recursively_initialise() function in glcts::ArraysOfArrays::ConstructorsAndUnsizedDeclConstructors1 1948 temp_string += recursively_initialise(var_type, dimension_index - 1, init_string); in recursively_initialise() 1990 base_variable_string += recursively_initialise(var_iterator->second.type, max_dimension_index, in test_shader_compilation() 2031 base_variable_string += recursively_initialise(var_iterator->second.type, max_dimension_index, in test_shader_compilation() 2490 std::string ConstructorsAndUnsizedDeclStructConstructors<API>::recursively_initialise(std::string v… in recursively_initialise() function in glcts::ArraysOfArrays::ConstructorsAndUnsizedDeclStructConstructors 2515 temp_string += recursively_initialise(var_type, dimension_index - 1, init_string); in recursively_initialise() 2552 base_variable_string += recursively_initialise("light", max_dimension_index, "1.0, 2"); in test_shader_compilation() 2684 std::string ExpressionsAssignment1<API>::recursively_initialise(std::string var_type, size_t dimens… in recursively_initialise() function in glcts::ArraysOfArrays::ExpressionsAssignment1 2707 temp_string += recursively_initialise(var_type, dimension_index - 1, init_string); in recursively_initialise() 2739 base_variable_string += recursively_initialise("float", max_dimension_index, "4.0, 6.0"); in test_shader_compilation() [all …]
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