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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp1228 _tessellation_shader_vertex_ordering ref_vertex_ordering; in verifyResultData() local
1231 &ref_point_mode, &ref_primitive_mode, &ref_vertex_ordering, NULL); in verifyResultData()