Searched refs:renderPassNdx (Results 1 – 1 of 1) sorted by relevance
636 for (size_t renderPassNdx = 0; renderPassNdx < renderPasses.size(); renderPassNdx++) in createFramebuffers() local638 VkRenderPass renderPass (**renderPasses[renderPassNdx]); in createFramebuffers()647 &**dstImageViews[renderPassNdx], // const VkImageView* pAttachments in createFramebuffers()717 for (size_t renderPassNdx = 0; renderPassNdx < renderPasses.size(); renderPassNdx++) in createRenderPipelineLayouts() local724 renderPassNdx > 0 ? 1u : 0u, // deUint32 setLayoutCount in createRenderPipelineLayouts()725 …renderPassNdx > 0 ? &**descriptorSetLayouts[renderPassNdx - 1] : DE_NULL, // const VkDescriptorSet… in createRenderPipelineLayouts()746 for (size_t renderPassNdx = 0; renderPassNdx < renderPasses.size(); renderPassNdx++) in createRenderPipelines() local748 …teShaderModule(vkd, device, binaryCollection.get("quad-vert-" + de::toString(renderPassNdx)), 0u)); in createRenderPipelines()749 …teShaderModule(vkd, device, binaryCollection.get("quad-frag-" + de::toString(renderPassNdx)), 0u)); in createRenderPipelines()764 const VkRenderPass renderPass (**renderPasses[renderPassNdx]); in createRenderPipelines()[all …]