Searched refs:result_sstream (Results 1 – 5 of 5) sorted by relevance
2303 std::stringstream result_sstream; in getVertexShaderBody() local2317 result_sstream << "#version 400\n" in getVertexShaderBody()2323 result_sstream << "#extension GL_ARB_gpu_shader_fp64 : require\n"; in getVertexShaderBody()2327 result_sstream << "\n" in getVertexShaderBody()2336 …result_sstream << "subroutine(colorGetter) " << variable_type_glsl_arrayed_sstream.str() << " gett… in getVertexShaderBody()2343 …result_sstream << variable_type_glsl << " temp" << variable_type_glsl_array_sstream.str() << ";\n"; in getVertexShaderBody()2352 result_sstream << " temp[" << array_index << "]" in getVertexShaderBody()2358 result_sstream << " return temp;\n"; in getVertexShaderBody()2362 result_sstream << " return " in getVertexShaderBody()2373 result_sstream << " temp[" << array_index << "]" in getVertexShaderBody()[all …]
1225 std::stringstream result_sstream; in getStringForVariableTypeValue() local1230 result_sstream << *((bool*)data_ptr); in getStringForVariableTypeValue()1233 result_sstream << *((double*)data_ptr); in getStringForVariableTypeValue()1236 result_sstream << *((float*)data_ptr); in getStringForVariableTypeValue()1239 result_sstream << *((int*)data_ptr); in getStringForVariableTypeValue()1242 result_sstream << *((unsigned int*)data_ptr); in getStringForVariableTypeValue()1251 return result_sstream.str(); in getStringForVariableTypeValue()8370 std::stringstream result_sstream; in getComputeShaderBody() local8373 result_sstream << "#version 420\n" in getComputeShaderBody()8382 result_sstream << Utils::getVariableTypeString(test_case.src_type) << " src"; in getComputeShaderBody()[all …]
1109 std::stringstream result_sstream; in getShaderBody() local1116 result_sstream << "#version 140\n" in getShaderBody()1131 result = result_sstream.str(); in getShaderBody()1139 std::stringstream result_sstream; in getShaderBody() local1150 result_sstream << "#version 140\n" in getShaderBody()1158 result = result_sstream.str(); in getShaderBody()
339 std::stringstream result_sstream; in getSparseBOFlagsString() local343 result_sstream << "GL_CLIENT_STORAGE_BIT"; in getSparseBOFlagsString()350 result_sstream << ((n_flags_added) ? " | " : "") << "GL_DYNAMIC_STORAGE_BIT"; in getSparseBOFlagsString()357 result_sstream << ((n_flags_added) ? " | " : "") << "GL_MAP_COHERENT_BIT"; in getSparseBOFlagsString()364 result_sstream << ((n_flags_added) ? " | " : "") << "GL_MAP_PERSISTENT_BIT"; in getSparseBOFlagsString()371 result_sstream << ((n_flags_added) ? " | " : "") << "GL_SPARSE_STORAGE_BIT"; in getSparseBOFlagsString()376 return result_sstream.str(); in getSparseBOFlagsString()
2065 std::stringstream result_sstream; in getTessellationEvaluationShaderCode() local2068 result_sstream << "${VERSION}\n" in getTessellationEvaluationShaderCode()2074 result_sstream << "${TESSELLATION_POINT_SIZE_REQUIRE}\n"; in getTessellationEvaluationShaderCode()2077 result_sstream << "\n" in getTessellationEvaluationShaderCode()2082 result_sstream << "${IN_PER_VERTEX_DECL_ARRAY_POINT_SIZE}"; in getTessellationEvaluationShaderCode()2083 result_sstream << "${OUT_PER_VERTEX_DECL_POINT_SIZE}"; in getTessellationEvaluationShaderCode()2087 result_sstream << "${IN_PER_VERTEX_DECL_ARRAY}"; in getTessellationEvaluationShaderCode()2088 result_sstream << "${OUT_PER_VERTEX_DECL}"; in getTessellationEvaluationShaderCode()2090 result_sstream << "in OUT_TC\n" in getTessellationEvaluationShaderCode()2099 result_sstream << "out float te_pointsize;\n"; in getTessellationEvaluationShaderCode()[all …]